We have been actively working on the C++ version of the plugin/SDK for
Balancy for some time. There were many reasons:
1. The ability to use it with other engines, not just Unity
2. Speedup
3. A universal core, on top of which only wrappers and bridges have to be written
4. Based on experience and feedback, make key architectural improvements
And so, to begin with, we made a
version of the SDK for games created on Cocos Creator and TypeScript. This is an early version, so we are looking for those who are ready to test it and give feedback. You can try it for free until June 1, 2025.
We will be happy to see new clients 😊
#Balancy